Hard West is a turn-based tactical game developed by CreativeForge Games and published by Gambitious Digital Entertainment. It was released digitally on November 18, 2015 for Microsoft Windows, OS X and Linux, and was released for the Nintendo Switch on March 7, 2019.Hard West’s tactical gameplay largely follows the s... Read More.
Interactive Film: NIGHT OF THE LIVING DEAD ROUGH KUTS: Night of the Living Dead for PC Gameplay Gamers often comes with a question about a game that how to play any game. So below is a video tutorial about ROUGH KUTS: Night of the Living Dead which will help you to understand that how to play this game and how the game will look like? when you will play this game
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield. Features: Control troops formation while playing as a single character Enjoy extremely dynamic and fun-filled battles Siege an enemy and defend your own castle in one match Create your own strategy
In 1941, Captain David Stirling gathered an elite group of soldiers and founded what was to become one of the most powerful Special Forces agencies in the world–the British Special Air Services. Only the strongest, swiftest, and most daring were allowed to join the SAS; their bravery in battle was second to none.Now YOU can become a member of the SAS! Hidden &
Delve into randomly generated ring dungeons where encounters come to you! Observe and plan your route. Will you go for the loot or backstab a creeping horror? As you scavenge, fight and sneak to new encounters, the ring reacts to your actions. Play as fast or slow as you like in this challenging, turn-based roguelike. Just be careful where you tread – You may fi
Fahrenheit (known as Indigo Prophecy in North America) is a cinematic interactive drama action-adventure video game developed by Quantic Dream and published by Atari, Inc.Console versions of the game eschew most of the traditional methods of control, making minimal use of the face buttons on the controller, instead using the twin analog sticks for almost all player